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		[page:Object3D] &rarr;

		<h1>[name]</h1>

		<div class="desc">Base class for Mesh objects, such as [page:MorphAnimMesh] and [page:SkinnedMesh].</div>


		<h2>Constructor</h2>

		<h3>[name]( [page:Geometry geometry], [page:Material material] )</h3>

		<div>
		geometry — An instance of [page:Geometry].<br />
		material — An instance of [page:Material] (optional).
		</div>

		<h2>Properties</h2>

		<h3>.[page:Geometry geometry]</h3>

		<div>An instance of [page:Geometry], defining the object's structure.</div>

		<h3>.[page:Material material]</h3>

		<div>An instance of [page:Material], defining the object's appearance. Default is a [page:MeshBasicMaterial] with wireframe mode enabled and randomised colour.</div>

		<h2>Methods</h2>

		<h3>.getMorphTargetIndexByName( [page:String name] )</h3>
		<div>
		name — a morph target name<br />
		</div>

		Returns the index of a morph target defined by name.


		<h3>.setMaterial([page:todo material]) [page:todo]</h3>
		<div>
		material -- todo
		</div>
		<div>
		todo
		</div>

		<h3>.setGeometry([page:todo geometry]) [page:todo]</h3>
		<div>
		geometry -- todo
		</div>
		<div>
		todo
		</div>

		<h3>.updateMorphTargets() [page:todo]</h3>
		<div>
		todo
		</div>

		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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